Quote:
Originally Posted by Wyvern76
Wouldn't that mean the GM would feel obligated to force-fit a variety of different types of clues into every scenario to make sure that none of the players feel left out? I mean, how often are Art History or Forensic Accounting normally going to come up in a supernatural crime investigation?
Wyvern
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That's a possibility. I would try to ensure that every character had some general skills, such as Research, that are likely to apply in most or all scenarios. I would also allow players to suggest reasons as to why a given investigative skill may apply even where it seems to not quite fit.