Quote:
Originally Posted by C.W.Richeson
I actually found 700 point characters to be a little tedious to build in play, but once they were built everything has been very simple. Everyone knows exactly what they can do and the only times we really need to consult the book is for Power Flux. Even then it's not often since I have a lot of the values memorized from building a bunch of characters. In session one of my game the characters destroyed a space ship, an army of mecha, and a god without any need for looking things up.
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That sounds like the sort of feat one would expect of a Vegeta or a Son Goku.
I wonder if the game is just as functional on the
Lodoss Wars power level or, heaven preserve us all, the
Marmalade Boy power level where social pressure and emotional influence are everything and physical force is utterly non-productive.
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