Nice review. I must admit, I do like the way that the PDQ system works in ASM's other game "Dead Inside" for which a free and open ability to come up with unconventional solutions is an absolute boon, but I am a little unsure as to how well its various methods would translate to superhero style gaming. After reading this review... well, I'm still unsure to be fair, but I'm much more inclined to give it a chance, should I ever feel like running a superhero campaign.
Now all I need is a local game club that I can comfortably attend
Ash