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Assuming that one with can handle the improbable setting with just a slight wince, a grain of salt, and a wry smile at a bygone era when Star Wars really was the cutting edge of sf, one is ready for character generation.
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This isn't fair to either the game or the sci-fi of the period.
There was quite a bit of good hard sci-fi by this point.
Traveller isn't hard sci-fi though, it's space opera. To criticize it because its sci-fi isn't also plausible as Gibson or Vinge is rather missing the point. I don't think any of the Traveller games have cited 'realism' as a key selling point. They happily bend or break the laws of physics to make an interesting setting that can accomodate a variety of campaigns.
It may not be to your taste, but I don't think it's a fair point. It would be like criticizing D&D because there weren't actually dragons in medieval Europe.