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Old 02-05-2007, 09:31 AM
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travis travis is offline
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Join Date: Jan 2002
Location: Chapel Hill, NC
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Re: [RPG]: Burning Wheel Revised, reviewed by Dan Davenport (4/4)

Quote:
Originally Posted by Dan Davenport View Post
Hi, t_wanderer. Thanks for the complement.


And what made it difficult for me was trying to get a grip on the way that all of the various subsystems interact. As Chelemby says above, they <u>do</u> interact beautifully -- I can see that much. It's just that I can't handle the level of detail involved. The hardest part, I suppose, was the fact that the details steadily build upon other details, and the end result simply felt overwhelming to me. And even if I did get it, I know from experience that this level of detail would be too much for me to track during play.

None of which is to suggest that the game is flawed in that respect. Your own experience with the game illustrates that it serves its target market well.
Let me throw in a note of playtested support for Dan's comment about the various subsystems. I have played Burning Wheel at a convention with Luke running it. Since he knows the rules, it was a thing of beauty and a joy to have been a part of.

...but when our group tried to play the game we got bogged down. From character creation through to actual play, there were a lot of rule hesitations, referencing, frustrations and questions.

BW fans are many and vocal. If your group masters the system, and its subsystems, the game probably sings. But it's not a game for everyone.
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