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Originally Posted by Ante
I must frankly disagree about the value of the world profile! It is not that hard to memorize, and contains an amazing amount of information in a small space. You can print one line and give information enough for adventures on a whole planet!
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Well, I would tend to think if it was that easy other SF games would have adopted something similar, verdade?
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While I respect the reviewer might have valued things differently than me I'd have given it highter marks for Substance, since it's a very meaty book. Sure, the many errors and problems with layout makes it less than useful, but what's there is quite a bunch.
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I seriously was about to give it a 4 for substance and then I held back and gave it a second look.
The refereeing section (p5-15) is probably below average. The star systems and worlds generation (p16-30) is mainly a key to the numerous tables and doesn't provide much detail on what it's like to be on such worlds. The animals (and environment) pages (p30-36) and encounters tables (p37-43) is certainly underdeveloped. The interpersonal and trade and commerce chapters are good to very good (p44-p55) and the starcraft and starship combat chapters certainly fulfil their goals (p55+).
So overall I could only give it a '3'. I found the star and world design pretty undeveloped and likewise for the encounters, societal types, climates and flora and fauna. This are matters which I consider very important to SF gaming.