Quote:
Originally Posted by Lev Lafayette
By two sets, what I meant was after calculating your life force (STR+DEX+END) you derive a set of hit points (usually about 3). For each point of damage you receive during the battle you also reduce your STR, DEX or END by 1d6, with the possibility of diagnosis or treatment after battle.
Now why the damage wasn't simply applied as as direct d6s against STR, DEX or END is beyond me.
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I see. Well, the thing is that you don't apply those hits as dice during the game. It was thought up as an idea to reduce dice rolling during the combat, while keeping the effect from the former edition after the combat.
The rules are, as you have noticed, not very clear in the combat chapter but I think most interpret the rules that way and I even think the rule writer himself, Joe Fugate, might have endorsed that interpretation.
So, in a way you do have to kind of hits but you only keep track of one during combat and roll less dice than you used to, thus making combat faster than before. At least in theory.