Quote:
Originally Posted by Lev Lafayette
Ah, poor phrasing on my part. I'm referring to that bizarre system where you roll to hit compare the weapon's penetration value to the armour type (damage type I) and use this as a multiplier to 'wounds to the flesh" (damage type II).
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I wouldn't say that's two kinds of damage. It is an artifact of two kind of schools of rules for armor. Armor can either make you harder to hit, or reduce damage. I think those rules are a result of trying to make a unified and realistic alternative. It could have been way smoother, yes!
Joe Fugate actually had a system where combat was resolved by one roll of the dice and that's it. It's a shame it wasn't published as an option.
But, even though it is a bit clumsy it kind of works in play if you have the tables in front of you and learn what armor is useless against what.
