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Re: [RPG]: Secret of the Slavers Stockade, reviewed by Lev Lafayette (2/2)
Huh? No way! This is the *high point* of the Slavers series. No mention of the bosses?
There are four bosses presented in this module, holding down the fortress. There's a very memorable and bad-ass blind swordsman, a smarter-than-average ogre lieutenant, a genteel polymorphed ogre mage, and an elvish fighter/MU who's doing horrifying biological experiments in the basement. They all exhibit rather more personality than any of the baddies in the previous module, and possibly even the big bads in the latter modules. It's clear to my (modern, historically revisionist) sensibilities that this module should be run as a series of sweet set-piece combats with successive super-villains, with all that dungeon crawl crap just tying it together.
Narrative structure? It was a tournament module; this is the wrong place to expect a sophisticated narrative structure. Break into the evil base, slay the bosses and their mooks, free the slaves! Pleasantly clear-cut framing of Good and Evil here. It helps if you think of it as structured like a kung-fu or samurai movie, but with pseudo-European Greyhawk flavor.
It really cries out to be played as a 3.5e conversion, since the bosses' unique traits would actually show up better in combat (there are proper rules for handling Blindsight and non-standard monsters!), and at least two of the encounter maps have enough details to easily convert to miniatures layouts. Make those "hordes of monsters" encounters smaller, of course, because large battles drag ass in 3rd edition.
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Larry
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