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Re: [RPG]: AD&D Players Handbook, reviewed by Lev Lafayette (4/1)
But if it is simply the roleplaying concept, why didn't another, superior product depose it a few years after inception? If Runequest did things so well - and it did a lot of things well - why didn't it become the market leader? I don't see the early history of RPGs as an era where D&D's lead was already definitive. Somebody still could have come up with a more successful recipe; given the thirst for gaming material, I suppose it wouldn't even have had to have very good production values. Yet neither Traveller nor Runequest - being more elegant both, as well as better edited - made such a strong impression.
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Oswig studied Moncrief for a long moment. "Doubtless, you are a deep-dyed scholar, and a past master of poodle-de-doodle. Also, you have read several books. Still, your knowledge of Star Home is a muddle, and your theories are bunk."
Moncrief blinked, but maintained his sangfroid. "I will give your comments careful study. They may well illuminate the unusual quirks of local custom."
-- Jack Vance: Lurulu
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