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HDL not a new mechanical idea
Earthdawn's system was built on a notion similar to this, where each "level" of capability represented the mid-point of the bell curve for the dice thrown when using that capability.
I haven't every played Earthdawn, so I'm not sure how well this kind of value scale works in play, but I've played all the other Greg Gordon designed games, so I'd say that simple, elegant, and effective would be a likely result.
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V.
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