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Re: [RPG]: RuneQuest (3rd Edition), reviewed by Lev Lafayette (4/5)
Quote:
Originally Posted by jensun
At the other end of the scale of course you had divine Magic which had some very powerful effects but with perhaps the harshest drawback of any syystem I have ever seen. sacrifice permanent stat points which were difficult to regain in order to get efectively one use abilities.
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Actually, as typically practiced, they weren't particularly difficult to get back. Even most priests could expect to get a power point every three games as long as they were willing to stay at the 15 Power minimum. All it required was using Demoralize or Disruption fairly frequently.
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Afraid to fly, don't know why.
From mUrielw:
"Of course, if one had played more RPGs, one would have realized that shacking up with people whose goal is "fulfill the ancient prophecies so that my dead god might rule once more over the earth, and cull those not among our cult" is rarely a good idea."
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