[QUOTE=Lev Lafayette;7000212]I don't see how it a design flaw. Initiates should only use their divine powers in extreme situations. That's the difference between the godly favours towards an initiate and a priest. A priest has proven themselves.[QUOTE]
A priest hasnt proved himself at all. What he has done is hoard his stored Pow in the form of ivine Spells which he *hasnt* used for the benefit of other faithful as if he did then he wouldnt meet the Divien Dpell requirements.
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There really is no comparison here.
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My comment here was about your review as a whole. You seem to be blind to those elements of RQ which did not work and yet are more than willing to point to those and 1e AD&D and cry foul. I played both games for a long time. Both have aged and both have their obvious flaws when viewed 20 or 30 years after they were produced. Pretending RQ doesnt have these flaws rather undermines your review.
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This simply is not true. As mentioned previously, a standard RQ character should only be going on "adventurers" a couple of times per annum in the first place;
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/boggle. Why exactly. What part of the game setting told people to only go adventuring two or three times a year. The ease of access to healing magic makes this a nonsense unless you lose a limb (which was distressingly easy).