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Old 03-13-2007, 06:09 PM
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Lev Lafayette Lev Lafayette is offline
Lawful Good Anarchist
 
Join Date: Jan 2005
Location: Melbourne, Australia
Posts: 1,212
Re: [RPG]: AD&D Dungeon Masters Guide, reviewed by Lev Lafayette (1/2)

Quote:
Originally Posted by Pierce Inverarity View Post
Style 1, because, let's see, you have to crayon in your dice, maybe? Or because some TSR vandal punched three holes into every single rulebook?
You will note of course, that in most cases I have given the AD&D products a high style rating.

Quote:
And Substance 1 because of the lower demihuman level caps (which are fine by me and easily remedied by others) and the thieving percentages (read Robert Fisher's Basic D&D website).
Level caps are a clumsy, hamfisted mechanic to achieve game balance, imo. But Robert Fisher's site is excellent.

Quote:
Originally Posted by Old Geezer View Post
Since Avalon Hill refused the rights to publish D&D brown-box because it wouldn't sell....
... Gary Gygax is history's first "indie" RPG publisher....
Ooh, good point. I bet AH were kicking themselves. Then they were granted a golden opportunity with RQ in the early eighties and... well, we know what they did with that.

Now on the interesting and continuing debate over games as a technology there is such a thing as a middle ground. In some aspects games do have "technological" features. This includes the scope, clarity and efficiency in rules systems. The industry has developed in that regard; I sincerely think that D&D3.x is a better system than AD&D2e, which is a better system than AD&D1e for example. IMO, YMMV etc.
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