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Originally Posted by Pierce Inverarity
Style 1, because, let's see, you have to crayon in your dice, maybe? Or because some TSR vandal punched three holes into every single rulebook?
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You will note of course, that in most cases I have given the AD&D products a high style rating.
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And Substance 1 because of the lower demihuman level caps (which are fine by me and easily remedied by others) and the thieving percentages (read Robert Fisher's Basic D&D website).
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Level caps are a clumsy, hamfisted mechanic to achieve game balance, imo. But Robert Fisher's site is excellent.
Quote:
Originally Posted by Old Geezer
Since Avalon Hill refused the rights to publish D&D brown-box because it wouldn't sell....
... Gary Gygax is history's first "indie" RPG publisher....
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Ooh, good point. I bet AH were kicking themselves. Then they were granted a golden opportunity with RQ in the early eighties and... well, we know what they did with that.
Now on the interesting and continuing debate over games as a technology there is such a thing as a middle ground. In
some aspects games do have "technological" features. This includes the scope, clarity and efficiency in rules systems. The industry has developed in that regard; I sincerely think that D&D3.x is a better system than AD&D2e, which is a better system than AD&D1e for example. IMO, YMMV etc.