Quote:
Originally Posted by Lev Lafayette
...Now on the interesting and continuing debate over games as a technology there is such a thing as a middle ground. In some aspects games do have "technological" features. This includes the scope, clarity and efficiency in rules systems. The industry has developed in that regard; I sincerely think that D&D3.x is a better system than AD&D2e, which is a better system than AD&D1e for example. IMO, YMMV etc.
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Hmmm. The interesting thing about that is that both AD&D1e and AD&D2 became bloated and overly complex - and muddled - by the end of their active publishing life. D&D 3.x is heading the same way.
If we define rulesets as technologies there is a tendency for the popular technologies to become too complex. They are a bit like mobile phones that will do everything except make it easy to call somebody.