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Re: [RPG]: Daughters of Darkness, reviewed by Lev Lafayette (1/3)
One of the problems with this era of RQ products is they had really bad layout--comparable to the bad Imperium Games layout (though that was 7 years later now that I look at the dates). Their only art was full-page art, and between those you had pages and pages of plain text. That really suggests a scarcity of creativity.
On the good side of DoD, I'll mention:<ul>
<Li>It was printed two-color, and though the second color (purple) wasn't used that well, it did add something.
<li>There was a two-sided full-color fold-in map, with the country map on one side looking pretty good.
</ul>
By modern crapping-full-color-glossy-pages-out-our-butts standard, it's pretty hard to look at anything from the pre-CCG era as anything but a "1" on Style, but by 1990 standards, it was just a somewhat below average, and nothing like Elder Secrets which married bad art to books that come apart when you use them. (It's one of 4 or 5 RQ3 boxes that I've gone through two copies of.)
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