Quote:
Originally Posted by Dan Davenport
If ever there were an illustration of how badly AD&D 1st ed. needed a skills system, this module was it.
|
Yup. When we played this one, the Dungeoneer's Survival Gudie had alreadyt come out, and was quite useful.
Quote:
Originally Posted by Dan Davenport
I'm curious as to how well the PCs tended to do against the Slave Lords with only their makeshift equipment.
|
I ran this as part of the Against the Slavelords magemodule, and IIRC the PCs had quite a few problems, with at least one casuality. It was a hard, highly tactical battle, and one we still remember after almost two decades. The group's Thief-Acrobat was actually extremely useful in the final battle, being able to bypass enemies and re-equip the group with tossed swords et. al.
The session also had one of our greatest AD&D moments, when the group's ranger (the only honestly rolled 18/00 I ever saw) killed gnoll with a single clamshell thrust.
Lev's point about the dungeon design is a good one. I remember that the PCs managed to avoid the myconids altogether, which was a bit of a shame. I've always liked those fungus guys.