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Re: [RPG]: Hero's Banner, reviewed by Calithena (2/4)
Thanks for the kind words, Pierce!
I think in terms of running the game the best way to weave it together (I'm just getting used to it) is with overlapping NPCs. Some of those might be the GMs and some should probably come out of character creation (hey! your enemy, that's my uncle! kind of thing). In a way I'm not sure characters should be in conflict with each other unless they really want to; plus even if they are creative interpretation might allow both to win or lose the same struggle in the end. (I'm thinking, like, 2 guys both want to be King of Ryeic, say; maybe the kingdom gets split in two, or maybe the Urani conquer the whole kingdom, or if they're male and female maybe they get married, etc.)
The pacing stuff has turned out to be more manageable than it seems for us in play so far...we'll see if that keeps up.
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