I used to love to play Rolemaster (in it's first days as a boxed set). I hated Spell Law, because of the spells like Light I, II, III, IV, and V with variable durations, areas of effect, etc.
I liked the concept of spell lists, but the endless parade of spells that made it into the companions made it hard to justify the price (although I loved Companions I and II, and played with some of the optional rules therein, like "Breaking 150.").
These reviews bring back fond memories. Thanks, guy
