Quote:
Originally Posted by Dan Davenport
Also, one issue I have with the system as I understand it is that it doesn't seem to allow for superhuman attributes (e.g., "Superhumanly Strong"). Do you have any observations about that?
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I think that's really a relative problem. Normal humans have skills at "mediocre". Player characters don't even write down the skills they have at mediocre. So if you have Might as your apex skill (Superb -- 5 entire rankes above mediocre) you're in superhuman territory in my books. Couple that with a few Might based stunts and an aspect like "Mountain Gorilla" and you can guarantee two more ranks on that every time you roll it for the addition of a fate point. That's a base (before roll) of Epic for your Might.
It's really about how far the group wants to narrate things. If you say you have super human strength and order your skills that way then you pretty much do.
Consider Doc Windsor. His apex skill is Resolve and one of his stunts is Right Place Right Time. That means he gets to use his Resolve skill in combat as a defense roll. In game that meant that while he stood in the open, a child on one shoulder, calmly discharging his Webley revolver at four thugs with shotguns, the thugs ran out of ammunition and had to flee. He's just so cool that he's not where the bullets are -- BOOM, two barrels full of double ought fly towards him just as he bends his head to adjust the sights on his Webley. China and silverware disintegrate behind him. BOOM another -- he stoops to tie his shoe and the window behind him is blown out. That's pretty super-human.
I will agree, however, that it just feels wrong to try to build characters that are far out of genre. But I think that's social and not mechanical pressure -- the skill pyramid system really guarantees that you have what you need and the special effects are whatever you choose to describe.