Quote:
Originally Posted by Halfjack
I think that's really a relative problem. Normal humans have skills at "mediocre". Player characters don't even write down the skills they have at mediocre. So if you have Might as your apex skill (Superb -- 5 entire rankes above mediocre) you're in superhuman territory in my books. Couple that with a few Might based stunts and an aspect like "Mountain Gorilla" and you can guarantee two more ranks on that every time you roll it for the addition of a fate point. That's a base (before roll) of Epic for your Might.
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It should be noted that the Might Stunts only apply to noncombat situations, nondamaging uses of Might, and inanimate objects. Thus, if you take Herculean Strength, Piledriver, Unbound, and Unstoppable (and have a high Might score), you are guaranteed to always be a muscular badass whenever you're knocking down walls or busting free from chains--but none of that is going to apply to punching a guy (for the purposes of hurting him, anyway). If you want it to work in combat, too, you're going to have to take Fists Stunts. The split there means that you don't have to be strong to do well in combat, but you don't automatically do well in combat if you're strong.
BTW, I love crap out of this game.