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Re: [RPG]: Spirit of the Century, reviewed by Halfjack (4/5)
Quote:
Originally Posted by devlin1
It should be noted that the Might Stunts only apply to noncombat situations, nondamaging uses of Might, and inanimate objects. Thus, if you take Herculean Strength, Piledriver, Unbound, and Unstoppable (and have a high Might score), you are guaranteed to always be a muscular badass whenever you're knocking down walls or busting free from chains--but none of that is going to apply to punching a guy (for the purposes of hurting him, anyway). If you want it to work in combat, too, you're going to have to take Fists Stunts. The split there means that you don't have to be strong to do well in combat, but you don't automatically do well in combat if you're strong.
BTW, I love crap out of this game.
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You can also take Wrestler: putting aside the connotations of the name, mechanically it lets you use Might instead of Fists for getting your smite on.
I also love the crap out of this game. 
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Jim D.
"What are they so grumpy about?" -- my wife, on RPG.net
MXLP: Bruce Baugh (2), Deathlok (2), Chiaroscuro (2), hurtfulpotato, Matthew, Underpants Gnome, thwaak, Stephenls, Philomousos, Graywolf, Snowblind, Vipergrrl, Particle_Man
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