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03-25-2007, 03:17 PM
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Lawful Good Anarchist
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Join Date: Jan 2005
Location: Melbourne, Australia
Posts: 1,212
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Re: [RPG]: Spell Law (1st and 2nd edition), reviewed by Lev Lafayette (3/3)
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Originally Posted by JRM
I remember there being three Pure Healer professions, one for each Realm.
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No, there wasn't one for Essence (Magician, Illusionist, Alchemist, Monk). The Monk - a semi-spell user - has one spell list (Body Renewal) that allowed some healing,
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The "Animate Prosthesis" healer is a nice concept but it struck me as more appropriate for an Essence spellcaster. In my long departed Rolemaster campaign I swapped the Healers' realms around - Prostheses makers were Essence, the "Absorb another's wounds" healers were Mentalism and the remaining "they just get better" healer was Channeling.
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That could certainly work; but it would require - as you've suggested - a third profession ("they just got better").
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