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Re: [RPG]: Wuxia, reviewed by Jocelyn Robitaille (4/3)
Another great review, Jocelyn, thanks! I agree that the up front agreement to provide something cool for every session or suffer a harsh penalty is a poor way to encourage player contributions. I really like the idea of a success pool that players can give and take from, as it seems like a nice mechanic for teamwork oriented combat.
Do you see any major difficulty in using Wuxia for other existing settings? Does Wuxia have any rules for magic? I see mention of magic items that can be picked up during character creation, but what about magic using martial artists?
Given that you already have other martial arts games, how would you compare Wuxia to them?
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