Quote:
Originally Posted by hyphz
I always start worrying about quality control on this kind of game, where the key secrets of the setting are "left up for the GM to discover".
If you, the author, don't know what the secrets are - then how do you know they are cool, or fun, or interesting? If you weren't inspired by one of them to work out a secret and write it in the book, then what basis do you have for expecting your readers - who are not published authors - to do so?
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You know what? After giving your comments a lot of thought, I agree with you. That's actually the main reason why I gave Noumenon a 5 in regards to style. They managed to create a product that inspires without necessarily having the key secrets mapped out. That's quite a feat, if you ask me.
I'll be honest. When I knew I was going to review Noumenon, I was half expecting that the bottom line would be "Interesting product, but what the hell am I supposed to do with it?" I was pleasantly surprised.