View Single Post
 
Old 04-04-2007, 12:06 PM
JRM's Avatar
JRM JRM is offline
Registered User
 
Join Date: Feb 2007
Posts: 893
Re: [RPG]: Character Law (1st and 2nd edition), reviewed by Lev Lafayette (2/2)

Good review, covers all the bases and gives insight into what the game's like without getting to wordy. Please accept some Kudos.

Of course I didn't just write that because I agree with most of Lev's criticisms of Character / Campaign Law.

There are a couple of points I'd like to add. The Rolemaster skill list is a bit problematic since it includes some extremely useful skills and some that are virtually useless. For example, if Adrenal Defense is a very powerful skill if you pick a profession that can buy it cheaply since it basically means you can get a great Defense Bonus without having to use any of your melee weapon skill to parry with. A related problem (which only really took off with the Companions) is that as time went on the Rolemaster system got more and more useful and possibly necessary skills, but the characters still had the same amount of points to buy them with. When we played it we often didn't feel like we had enough skill-points to buy a rounded character.

Oh, and having characters roll for stat increases every level (and several times during character generation) was a bit fiddly, partly you had to recalculate your Development Points when one of your first five stats went up. It'd have been simpler if DPs were based on a character's potential stats rather than their current ones.
Reply With Quote