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04-04-2007, 04:25 PM
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Lawful Good Anarchist
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Join Date: Jan 2005
Location: Melbourne, Australia
Posts: 1,212
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Re: [RPG]: Character Law (1st and 2nd edition), reviewed by Lev Lafayette (2/2)
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Originally Posted by JRM
Good review, covers all the bases and gives insight into what the game's like without getting to wordy. Please accept some Kudos.
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Oh, I always accept kudos. They're tasty
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A related problem (which only really took off with the Companions) is that as time went on the Rolemaster system got more and more useful and possibly necessary skills, but the characters still had the same amount of points to buy them with. When we played it we often didn't feel like we had enough skill-points to buy a rounded character.
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*nods* That was indeed part of the motivation behind RoCo VI's "Unified Skill System"; it allowed the scope of variation through specialisation etc but reduced the sheer quantity of skills to a manageable level.
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Last edited by Lev Lafayette; 04-05-2007 at 07:26 AM..
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