Quote:
Originally Posted by Black Flag
Having just reread the section on ethics and magic, I'd say it's pretty clear that the system as presented is intended to represent what is actually true in practice for most mages, not any kind of objective scale.
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I read both the core book and this supplement to have an objective scale, even though Wood suggests moral relativism may apply - the rules just don't support that. If it's completely subjective, then that would be great - lets bring back the alternate Paths of Vampire: The Masquerade and apply them to current World of Darkness games. I can so see individual Paths for each of the Orders, with the Guardians losing Wisdom for letting valuable secrets be exposed while the Adamantine Arrows lose Wisdom for failing to defend a charge.
As it stands there's one way to go about it, and all characters are judged by that scale. I doubt most mages feel sinful for retaliating against an attacker using magic, and many Guardians have few problems with altering the minds of others in order to keep their secrets or maintain the Labyrinth. Yet the system will force Wisdom degeneration checks on those characters, whether they feel sin or remorse or not.