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Re: [RPG]: Campaign Law (1st and 2nd edition), reviewed by Lev Lafayette (2/5)
I tend to steer away from gaming material that tries to walk you through world and/or campaign creation. Those always seemed to me like the most obviously personal aspects of gaming - it is sort of like reading a book to tell you how to write a novel or have a day dream. Obviously some people like these instructionals more than I do. What, exactly, do you use them for?
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