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Old 04-20-2007, 01:03 PM
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Re: [RPG]: Mythic Role Playing, reviewed by Doc Halloween (5/5)

Quote:
Originally Posted by Dan Davenport View Post
I'm not clear on how the game allows for GM-free play. Could you go into more detail about that, please?
CHAPTER 8: GM EMULATION
I am not sure how to best describe this without revealing too much of the chapter, but I will try.

So no one wants to take the roll of GM? If playing with a living GM then that GM would be in charge of the details, set up the scene, describe what is happening, run NPC's, and resolving PC actions. The players, armed with the Mythic book, become the GM doing all this.

In the most very basic sense the players use logic and interpretation, just like a living GM. You will also practice democracy in that the players brainstorm ideas then vote on the most logical course of either action or atmosphere (scene) or what ever needs fleshing out. The players ask YES/NO questions just like they would a face-to-face GM. "Is there a town nearby?" (The players consult the FATE CHART with the ODDS, majority rules on the ODDS, and roll on the chart). "Is there a monster in the cavern with us?" (The players consult the FATE CHART with the ODDS, majority rules on the ODDS, and roll on the chart). "Can my character break down that wooden door?" (The players consult the FATE CHART with the ODDS, majority rules on the ODDS, and roll on the chart). With all these example questions your group has to decide on the most logical conclusion from the FATE CHART result. If you more detail is needed then keep asking YES/NO questions and roll on the FATE CHART. Random events, caused by the CHAOS FACTOR or rolling double numbers on the FATE CHART, also plays a part and takes the action down a different path the group had no idea was coming thus creating the adventure.

With Mythic's new book, "Variations", you can ask not only ask YES/NO questions but you can ask COMPLEX questions. COMPLEX questions give you more GM powers to flesh out background stories and come up with details and actions of NPC's, places, and things. The COMPLEX questions will help in descriptions of all sort of things. With "Mythic Variations" you are no longer asking just get black & white (YES/NO questions) you are getting techno-color (COMPLEX questions).

I know this is not that specific but if I go into rules detail then you would not go out and buy the book.

Quote:
Originally Posted by Fred View Post
Not to be snarky, but I'm not clear on how the game works. Could you explain it better?

Tchau!
The above should also give you a little better insight for your question also.

This is to everyone whom may ask a question. I am in no way an expert in using Mythic. With Mythic there is not "one way" to use the book. There are many ways. Plus your style of play factors into making more ways to use the book. What I share with you may be right for my play style but not necessarly official (if there is such a thing with Mythic) or how you would use Mythic. I will tell you that it does work. I have enjoyed two years with Tom's books so far and that seems to be the case for the far future.

My purpose in reviewing Mythic was to share with you what Mythic is, to the best of my knowledge/ability and my opinion of the book. I also wanted to let you all know about this great product and let solo players know that they have a new way to enjoy role-playing without the pre-programed paragraph books.
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