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Originally Posted by Doc Halloween
My apologies to Dan Davenport, yourself, and to those who read my review. I tried to do my best in reporting Mythic. I thought I was answering the questions posted but do apologize again. I do not know how else to explain and Tom (the author) would be best to answer everyone's questions. I would hope for a bit of leniency due to this being my first official review and inexperience at it.
I am also not affiliated with the author nor the publisher in any fashion. I am just a huge fan and very excited about this product and the fact that it has let me pen-n-paper role-play after all these years.
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No need to apologize to anyone. You have to know that there is a unfortunate tradition of game authours/publishers writing fake "reviews" that are really adverts, which demeans the whole review process and pisses me off to no little end. But, as I said, I'm willing to give you the benefit of the doubt. And anyone who genuinely writes a review here (for free, no less) is trying to do a service to the community. It's just that sentiments like "but if I go into rules detail then you would not go out and buy the book" make you sound like one of those people.
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EDIT: I forgot something. I am unsure if you all thought that the CAPITALIZATION in my post was "yelling". That is not the case. I was trying to imphasize important actual terms in Mythic.
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I got that. But I still don't get this emulation thing. The player thinks up questions and assigns probabilties and then, in essence, flips a (weighted) coin to see if it's true or not? I'm missing why you wouldn't just tell yourself a story and skip the game part at that rate.
I think my bafflement may stem from this:
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Mythic is designed to be a kind of pen-and-paper artificial intelligence, using simple logical rules to answer yes/no questions. So, it acts like a GM itself.
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The second sentence doesn't make any sense to me, because I don't see the GM's job as answering yes/no questions.