Quote:
Originally Posted by C.W.Richeson
I doubt most mages feel sinful for retaliating against an attacker using magic, and many Guardians have few problems with altering the minds of others in order to keep their secrets or maintain the Labyrinth. Yet the system will force Wisdom degeneration checks on those characters, whether they feel sin or remorse or not.
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Ok. I'm not a huge fan of White Wolf. But this complaint is fairly absurd.
It's a white wolf game. Their games have -always- included morality as a game component. I.e. Sure your supertough bad-ass can rip peoples heads off and he's got superpowers and so on, but he's not an uber-character he's actually just a psycho.
Someone who attacks people in self defense will have his/her wisdom drop to a certain point and then it will stay there. Unless they start killing school children they won't drop lower than that level. They -will- be slightly disadvantaged by playing a burned out sociopath (can't remember what the effects of the low wisdom are).
For those people who want to play Mage like it's 24 then they can just ignore the rules, but it's not like they're something wrong with suggesting that killing people has moral implications that could damage a person's psyche (especially since the game struggles to explain that mages are more prone to imbalance than normal humans).