Quote:
Originally Posted by Lev Lafayette
To repeat a previous question in this thread...
I'd love to hear how the party got through section #9 (the bolts) and if they encountered #23a (the juggernaught).
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Oh, there were certainly deaths -- even wipes on occasion.

I said the traps were avoidable, not that they were always avoided.
Situations like that are deaths with only the tactics stated, and wipes if the party moves together as a whole unit (in what my gaming group calls "Charlie Foxtrot Formation".) More usually, part of the group moved forward and part of the group -- including at least one
raise dead-capable cleric -- remains back in a cleared and safe part of the dungeon.
I think that a certain assumed body-count is characteristic of the era. After all, assumed party sizes were 8-12 characters, plus an average of 4 henchpeople per character varying by charisma, plus hirelings and men-at-arms. You'd expect to lose some for a treasure haul of that magnitude.