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Originally Posted by cybersluagh
Great review! The more I read about "Truth & Justice" the more and more I'm inclined to use it as my next superhero game. I downloaded the preview rules at Atomic Sock Monkey's website and was damn impressed.
A question though. How well do the power rules duplicate power-armor/gadgeteers and magic? From my experience, these two areas can make a break a supers system.
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They have two different power suit suites (as examples), allow you to build powers with broad penumbras (areas) of ability as well as slot sub abilities under such powers. Gadgets are just another application of powers (and traits such as Gadgeteer [Good] then using stunts to pull out needed items on the fly.)