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Originally Posted by Destriarch
One thing I noticed when looking through the preview of the book is that, although it is only digest sized to begin with, the font seems quite large and the lines are practically double-spaced, making it seem like there is very little information in the book. It's the one thing that's really put be off buying the game. Could you provide a little insight into this?
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*goes and compares text*
You're right, there is some extra space between lines. I'd say the text density is on a level with Dictionary of Mu, it's certainly less dense than Zorcerer of Zo and some other games. That said, when I read this book I didn't think "wow, there's not much content here." Rather, I thought "the author sure is doing a good job to communicate lots of big ideas in a small amount of space." I even had to think hard about the Substance rating because of how much stuff the book manages to pack in - all the Beasts on top of a system is pretty nice.
So, yeah, the text is less dense here but I don't think it harms the product in the least.
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Secondly, while I like small groups for my games, I like more than one player or there's no inter-party chemistry. In your opinion, could the game be adapted to accommodate more than two people?
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Yes and no. Yes in that the game has optional multiplayer rules. These rules, however, emphasize that everyone is doing their own individual hunts (with the exception of one Beast so powerful it takes a group to kill it). So if you're ok with waiting a bit between individual player turns sometimes then this will work fine. Most standard conflicts should be able to incorporate all the characters at least some of the time. However, most of the Beast hunts are just going to star one hunter.
No, because I really don't find the game suited to multiplayer. It was clearly designed with two people in mind, and while it can be modified I think you would be better off taking a different game and using it for whatever you want to do.