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Re: [RPG]: Scion: Hero, reviewed by Maijin Drew (4/3)
I have Scion: Hero and it's made my shortlist of "games I am glad I purchased" this year. To answer a couple of your questions:
1. The titanspawn are derived from each of the features mythologies, and a few more. While the specific titans of Greek myth are prominent, the titanspawn are really just about every old-world mythical being that was shunned in mythic transition. So, for example, the Vanir, the giants, and other deniens of Norse myth fall in to this category, as do the more monstrous beings and elements. The writers do a fairly good job, so far, of digging up stories and beings from the various mythologies to build up the ranks of the titanspawn, and luckily, most mythologies have a batch of god and monsters that were "cast down" at some point, so it meshes well here. I wa surprised at the absense of Mesopotamian mythology in Scion, however, and hope it shows up in one of the next two volumes, as the old Mesopatamian myth tales were rife with titanspawn such as Tiamat and her monstrous brood.
And yeah, the titanspawn are there to be shot at, while trying to eat, convert, or just slap around the poor scions.
2. Oddly, I didn't notice in my reading the absence of a resource stat.....but I'm kind of new to White Wolf's Storyteller system, and so it would not have occurred to me to look for it. In fact, until this point I would have simply run it with the assumption that wealth is acquired and tracked the old fashioned way, but now I'll take a look at that and see what they have in place about such matters and how it works.
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