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Old 05-15-2007, 09:36 AM
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Re: [RPG]: The Fifth World Core Rulebook v.2, reviewed by Wil (2/2)

Quote:
Originally Posted by jefgodesky View Post
No, I was going to throw in a few things like that. But such things would be pretty durned rare 400 years in the future. Most economically useful metals--like a modern hunting knife--rust. After a century, anything you're not actively taking care of will be fairly useless. As an ore, rusted iron is less useful than even low-grade ore you might mine. So, just setting realistic limits for how deep you'd need to mine to find iron ore deposits that weren't used up, or how long you have to wait for bog iron to form, or how hard it is to work rusted iron as an ore, would be enough to keep these things fairly rare. Effective as hell if you happen to find one, but you may only have one such artifact per village or band.
That is true. This was something that was never quite explored in Tribe 8, but I always had an implicit assumption in the setting that time and space just aren't quite working the way they're supposed to. So even though it's several hundred years since the collapse of civilization (as best as we can tell), there are oddball things that pop up like electronics that still function with a bit of fiddling. Of course, that requires Technosmithing to get working which is just a form of the dream magic the Tribes use.

Actually, if you haven't looked at Tribe 8 you might want to. There's some amount of similarity in there.
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