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Re: [RPG]: Scion: Hero, reviewed by Maijin Drew (4/3)
Okay. The basics:
*Combat is divided into Ticks, each Tick represents one second.
*When combat starts, each character rolls Wits+Awareness (called a Join Battle action)
*Whoever gets the most successes on Join Battle sets the Reaction Count, and gets to act first, on Tick Zero.
*The first Tick that another character can act on is equal to the RC minus the number of successes they rolled on Join Battle, though the latest a character can act is Tick 6, no matter what the roll. Botching Join Battle causes you to act on Tick 6.
*On the Tick on which you can act, there are a number of actions you can take (attack, guard, dash, and many others). Each action has a Speed. (For example, guarding has a Speed of 3). This Speed stat is the number of ticks you must wait before acting again. (So, if you decide to guard on Tick 1, you act again on Tick 4.) The Speed of an Attack is determined by the Speed of the weapon you are using.
*Combat is continuous. People act, wait, act, wait. There are no Turns, no breaks.
That about sums it up. In the last Exalted game I ran, it took 90 minutes of real time to resolve a 45 second fight. Scion, however, seems to strip out a lot of what makes a fight in Exalted take forever, though, but I have yet to play out a battle in Scion.
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