|
Re: [RPG]: Chaos in Carpathia, reviewed by privateer (4/4)
Thanks for the review, Daron! One small point however:
"After a successful hit, next comes damage. The attacking model's weapon is rolled off against the hit model's Damage Resistance. For every point the weapon's goals exceed the victim's DR, a point of Vitality is lost."
In Carpathia the opposed damage roll mechanic is done away with in favor of set Damage Numbers, or DN's that the targeted model must roll against using his DR. Attacks that succeed by 3+ goals add +1 to the DN. For example, if a Heavy Pistol has DN5, and the attacker succeeds by 3+, the defender most roll his DR pool vs. the DN6 (DN5 + 1 for the extra lethality of the hit).
If the defender matches or beats the DN, he takes no damage. If he fails to match it, he suffers the difference in Vitality loss. Once players have a grasp of it, this resolution mechanic is quicker and more lethal than the roll-off one used in Cairo. However, we do include optional rules in the Appendix to allow players who still preferred the old system to convert back to dice rolls for damage.
Hope this clarifies things!
Scott
|