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Originally Posted by Dan Davenport
Great job on what I know has to be a daunting book to review!
Seems like I read somewhere that there are two general categories of magic in Artesia: small, practical secular magic and big, powerful divine magic. I didn't get that from your review, though. Is that the case, or am I just imagining things? 
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Thanks, Dan!
That's not the case, there's one magic system with variations based on spellcasting tradition. On top of that characters can gain benefits by giving religious sacrifices.
You may be thinking of Incantations and Rituals. Rituals are typically performed by small to large groups and pack more punch. The differences between the two are pretty small, however.
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Originally Posted by crimfan
Nice review. I largely agree. Artesia: AITKW looks like a very cool game but it could use some simplification as, while, the Fuzion mechanic is simple enough, there are a lot of extras and special rules that make it complex. I should note there is some supplementary material available on the web that is useful, including an index, character sheets, some pregen NPCs, bestiary, etc.: http://www.theknownworld.com/downloads.html
Crimfan
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An excellent resource to point out! Thanks, Crimfan!