Quote:
Originally Posted by hieronymous
Actually, there's a table that clearly (if subjectively) describes Narrative modifiers in concrete terms, and an entire section on how to adjudicate Charms.
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Personally I don't count saying +4 is "Easy" to -4 being "Very Difficult" as being 'concrete' terms.
How difficult is for character to leap over a 5m chasm? Off the top of my head, I simply don't know. If, after play stops to discuss the issue with the players, I decide it's "Average", what happens in ten sessions time when, having completely forgotten the decision, I try to tell another play that a similar leap is "Hard"?
Guidelines like this is what I like to see in task resolution systems. It makes life a lot easier for both GM and player alike.