View Single Post
 
Old 07-02-2007, 07:11 AM
hieronymous hieronymous is offline
Registered User
 
Join Date: Oct 2005
Posts: 40
Re: [RPG]: Seven Leagues, reviewed by Lev Lafayette (4/3)

I see your point. However, allow me to offer that having difficulties set based upon depth of a fall, height of walls, choppiness of waters, etc etc. is rather inconsistent with the genre. Notice there are no rules for "movement", "climbing", "swimming", or even "flying". I've translated and published Reve, so I know all about crunch, and appreciate that in some games a consistent set of objective difficulties are essential to "game balance". However, I think those wargame-derived conventions would be wholly inappropriate here. For that matter, I consciously left notions of "game balance" out of the game design, but that's fodder perhaps for another discussion.
Reply With Quote