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Re: [Board/Tactical Game]: Runebound Second Edition, reviewed by ShannonA (5/4)
They came out with special character decks that address the two top problems in the rules: downtime and little player interaction. These decks allow people to directly affect another person's progress by playing events/encounters on them and adding peril to their travels.
For me the game was always semi-cooperative where the end game was all about getting the glory. It is an interesting hybrid of purely cooperative and purely competitive games.
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