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Old 07-13-2007, 10:34 AM
crimfan crimfan is offline
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Join Date: Jul 2005
Location: Champaign, IL
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Re: [RPG]: Sci-Fi Week: Star Wars The Roleplaying Game - Saga Edition, reviewed by An

Quote:
Originally Posted by masque1223 View Post
Simple addition is hard? We play D6 now, and combat is pretty quick. Roll the dice, add 'em up, reroll the Wild Die if you got a 1 or 6, and then the GM tells you if you succeeded. Then roll for damage. Takes all of about 15 seconds, 30, maybe, if your skill is above 10D or something. What's the slow part?
First of all, the Wild Die is statistically wonked (the larger your die pool, the worse rolling a 1 is for you, on average), but that's another issue.

I'll agree it's simple arithmetic, but it's A LOT of simple arithmetic. I am fast at mental arithmetic but some players are just... not. These people are not stupid (one in particular I can think of was working on a PhD in chemistry), they're just not good at tallying up crap-tons of numbers quickly. D6 is fast when the die pools are fairly small, but once they get to about 6 or 8, things start to grind. Above that---which happens with Force Points---and it just grinds. We were also playing Champions a lot at the same point as the Star Wars D6 campaign, which also had lots of pools of dice to tally....

D20's slowdowns tend to come from accounting for modifiers, multiple attacks, and attacks that require three or four rolls to resolve. Once you've done that, the arithmetic part is pretty trivial. Usually you know from previous rolls that once you get over X on the D20, you're good. Also, color coding dice and rolling them all at once is a good thing.

Crimfan

Last edited by crimfan; 07-13-2007 at 10:45 AM..
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