Quote:
Originally Posted by Dan Davenport
Nice review, Michael.
Not having read the book yet, I can't say authoritatively, but I'm not sure that the absence of magic and psychic powers from the main rulebook is that much of a drawback, given that such abilities aren't central to the setting.
|
No, it's not that big of a drawback. I always try to find something that could be done better no matter how well a game is done. It was kind of hard to find things on this game, but I would have prefered some basic rules or explanation of magic since it was mentioned.
Quote:
|
My main concern about the game is the nWoD-like lumping of accuracy and damage into one roll -- good for streamlining, but troublesome when trying to simulate strong-but-clumsy or nimble-but-weak attacks.
|
Yup, however since this is not a tactical or simulation style of game I'm willing to overlook that minor problem. It does feel like a pulpy system and IMO, that mattered more than having a more realistic combat system.
Overall, a great game.