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Old 08-06-2007, 09:24 AM
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mcrow mcrow is offline
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Join Date: Mar 2004
Location: Minneapolis,MN
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Re: [RPG]: Hollow Earth Expedition, reviewed by mcrow (4/4)

Quote:
Originally Posted by Dan Davenport View Post
Nice review, Michael.

Not having read the book yet, I can't say authoritatively, but I'm not sure that the absence of magic and psychic powers from the main rulebook is that much of a drawback, given that such abilities aren't central to the setting.
No, it's not that big of a drawback. I always try to find something that could be done better no matter how well a game is done. It was kind of hard to find things on this game, but I would have prefered some basic rules or explanation of magic since it was mentioned.

Quote:
My main concern about the game is the nWoD-like lumping of accuracy and damage into one roll -- good for streamlining, but troublesome when trying to simulate strong-but-clumsy or nimble-but-weak attacks.
Yup, however since this is not a tactical or simulation style of game I'm willing to overlook that minor problem. It does feel like a pulpy system and IMO, that mattered more than having a more realistic combat system.

Overall, a great game.
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