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Originally Posted by Dan Davenport
Nice review, Michael.
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Ditto! You summed up my feelings about the book pretty darn well.
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Originally Posted by Dan Davenport
Not having read the book yet, I can't say authoritatively, but I'm not sure that the absence of magic and psychic powers from the main rulebook is that much of a drawback, given that such abilities aren't central to the setting.
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Originally Posted by mcrow
No, it's not that big of a drawback. I always try to find something that could be done better no matter how well a game is done. It was kind of hard to find things on this game, but I would have prefered some basic rules or explanation of magic since it was mentioned.
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I don't agree for the simple reason that some sort of magic or psychic phenomenon is going on right on the cover of the book. Normally I'd be content to wait until the magic supplement for the system came out, but to splash something on the cover that looks *really* cool (as most of the art in the book does, btw) but that your character can't really have access to until you buy another product to be published some indeterminate time later... that sorta bugged me. Indeed, it still sticks in my craw.