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Old 08-07-2007, 12:51 PM
crimfan crimfan is offline
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Join Date: Jul 2005
Location: Champaign, IL
Posts: 78
Re: [RPG]: Hollow Earth Expedition, reviewed by mcrow (4/4)

[QUOTE=John Aynge;7635688]Also, the game provides the ability to take the average. If your dice pool is 10, you could forego rolling andy dice, take the average, and have an automatic 5 successes. If you had an odd number as your dice pool you could take the average, and then roll the one odd dice to see if it is added or ignored. 9 dice in the pool equals 4+ on average (the plus designates the odd amount) so your average is automatically a 4 and then you'd roll one die. If you rolled a success you have 5 successes. If you rolled a failure then you're still at 4. This can speed up the more mundane aspects that bog down other games with needless dice rolling. Let's say your paddling for 15 hours, and the GM is making you make paddle rolls all the time. BORING. Just take the average, and you'll be fine. /QUOTE]

A reasonable auto-success rule is something I REALLY wish more games---especially die pool games---had. Exalted and nWoD both cry out for it. One dilemma is the notion of a certainty tax. HEX is being quite generous because it's letting you take the average value. If the GM thought that having reliable performance was worth something, I could easily see "charging" a little for the benefit, e.g., rather than getting your average, you get (average - 1) or (die pool/3). But you don't want to charge too much or no one will use the rule, which defeats the entire purpose. Back when we were playing Exalted I had a hell of a time convincing the other people that an auto-success rule broadly applied would be a good thing.

Crimfan

Last edited by crimfan; 08-07-2007 at 03:37 PM..
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