Quote:
Originally Posted by WillyPete
At least in the original game, about 1/3 of the characters were worthless, about 1/3 were playable, but not exciting, and about 1/3 of them left you feeling like you had a real chance of winning.
If this edition only has 14 character types (as opposed to the hundreds that I remember from the original, with all the expansion sets), the balance feature becomes a LOT more critical!
But, this is only a preview of the game, not a playtest... 
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As noted in the review, it was a playtest. We played twice, once with the standard rules, once with the optional speed-ups.
However, I don't really know enough about the original to note how characters have changed. From what I've been told, it's minimal, though some effort was made to nerf the more powerful characters. Most notably there's now a limit on spell-casting: you can only cast as many spells on a turn as you had at the start of the turn, which I believe was intended to nerf certain spell-casting characters.