Quote:
Originally Posted by ShannonA
As noted in the review, it was a playtest. We played twice, once with the standard rules, once with the optional speed-ups.
However, I don't really know enough about the original to note how characters have changed. From what I've been told, it's minimal, though some effort was made to nerf the more powerful characters. Most notably there's now a limit on spell-casting: you can only cast as many spells on a turn as you had at the start of the turn, which I believe was intended to nerf certain spell-casting characters.
|
Sorry... It might have been a playtest, but it was still a preview, in that you didn't have enough of a chance to compare all the characters to each other, and determine which were obviously too good, or too poor...
{I'm not blaming you, that would likely take a year or more!}
Sadly, if that's all they've done to 'balance' things, this is going to be a problem...
At least, in my experience, the Spellcasters were never that big a deal.
It was always the Fighters with the really nasty special abilities (like the Chaos Knight) who bulldozed their way through the game...
{It's been a long time since I played, though...}
Thanks for the review, and let's hope this one stays around long enough to bring back the Expansion sets!