Quote:
Originally Posted by WillyPete
At least in the original game, about 1/3 of the characters were worthless, about 1/3 were playable, but not exciting, and about 1/3 of them left you feeling like you had a real chance of winning.
If this edition only has 14 character types (as opposed to the hundreds that I remember from the original, with all the expansion sets), the balance feature becomes a LOT more critical!
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Um, Talisman 2nd ed had 12 characters in it. If you add the expansions, it had hundreds, but you can't compare 2nd ed + a dozen expansions with 4th ed.
Also, it is in fact much easier to balance 14 characters than hundreds.
My real worries are the item misbalance - the Wand was devestating (you'd just cast spells until you hit the good ones), the Runesword was a game winner (you become almost immortal) and the Mule was so important we gave one to everyone at the start of each game.